Story dice online
Roll up to 9 picture dice and tell a story that uses every picture. Keep or re-roll a dice, take turns with a timer and print cube nets.
Story dice online work like a handful of picture dice. Press Roll the dice and 9 dice land, each showing one of its 6 pictures. One storyteller, or a group taking turns, then makes up a story around every picture. Any dice can be kept or rolled again, and the whole set prints as cube nets.
Your story dice
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Press Roll the dice to throw them.
Tap a picture once it is in the story. The lock keeps a dice; the arrow rolls that dice again.
Settings
Print the dice to make at home
Each dice prints as a cube net with a 3.5 cm edge, 2 to an A4 page. Print at 100 %, cut along the solid lines, fold along the dotted lines and glue the grey tabs inside.
- Built and source-checked by Muhammad Abdullah Awais
- Last checked
- 8 sources
- Methodology
These story dice online roll picture dice in the browser for a classroom, a family table or a writing session at home. The roller's 6 picture sets, from everyday things to fairy tales and space, supply each story's ingredients, with a British English name under every picture. Groups get a turn order and an optional timer, and every dice prints as a paper cube to make by hand.
From the first roll to a finished story
Each picture set holds 9 dice, and every dice carries 6 different pictures. A roll takes the chosen number of dice from the ticked sets, lays them out in a random order and turns each one to a single face. Every picture on a dice therefore has a 1 in 6 chance. Until the button is first pressed the table shows question marks, because nothing has been drawn.
Take the everyday set with all its dice. One possible roll reads Key, Child, Hamster, Steam train, Biscuit, Teddy bear, Rainbow, Guitar and Surprised. The first three pictures, Key, Child and Hamster, could open the story. Steam train, Biscuit and Teddy bear could carry the middle, and Rainbow, Guitar and Surprised could round it off. Any order works, as long as every picture finds a place.
- Tick one or more picture sets and choose how many dice to roll, from 1 to 9.
- Press Roll the dice. The dice land in a row with their picture names underneath.
- Tell or write a story in which every picture appears. A tap on a picture adds a tick, and a line counts how many pictures the story has used so far.
- Roll them all again for a fresh set, or keep some dice and roll only the others.
The picture names are on by default and can be switched off in the settings. Without them, each player decides what a picture stands for, and a smiling face can become joy, relief or a trick about to be played.
6 picture sets and 324 pictures
Story dice are picture dice for making up stories: in place of spots, each face shows a picture. The roller has 6 sets of 9 dice, which makes 54 pictures to a set and 324 in all. No picture appears on two dice, so a name always means one thing.
- Everyday: home, family, pets, transport, food, weather, hobbies and feelings, starting with "House", "Key" and "Door".
- Fairy tales: royalty, magic, creatures and old objects, such as "Crown", "Princess" and "Prince".
- Journeys and places: maps, landscapes, buildings, vehicles and wild animals, beginning with "Map", "Compass" and "Torch".
- Animals and nature: creatures of the woods, farm and sea, plants and the weather's forces, such as "Fox", "Bear" and "Lion".
- Space and science: rockets, planets, tools and machines, starting with "Rocket", "Flying saucer" and "Alien".
- Actions: verbs instead of things, such as "Run", "Walk" and "Swim", which tell a character what to do next.
Sets can be mixed. With fairy tales and space both ticked, the dice come from both sets, so the dragon may land beside the rocket. Nothing fixes what a picture means: the old key can open a door, a secret or a whole new chapter, and that gap is where imagination comes in.
The pictures are emoji drawn from Twemoji, an open image set licensed under CC BY 4.0. Because the page draws them itself, a roll looks the same on every phone, tablet and computer.
How many story dice do you need?
9 dice give one full story with a beginning, a middle and an end, which is why the roller starts with 9. A short story needs fewer. The Scottish Book Trust's guide to making a story cube suggests three cubes, one each for a setting, a character and an item.
Any number from 1 to 9 can be rolled, and each extra dice multiplies the possible rolls by 6. 9 dice can show 10,077,696 different sets of faces.
| Dice rolled | Possible sets of faces |
|---|---|
| 1 | 6 |
| 2 | 36 |
| 3 | 216 |
| 4 | 1,296 |
| 5 | 7,776 |
| 6 | 46,656 |
| 7 | 279,936 |
| 8 | 1,679,616 |
| 9 | 10,077,696 |
Order multiplies the count again. The 9 dice of one set, in every order and with every face, can make 3,656,994,324,480 different rows of pictures.
Three ways to play: one storyteller, a chain story or own stories
Story dice are played by rolling picture dice and telling a tale built on every picture shown. The roller offers three ways. With one storyteller, a single person tells one story from all the dice. With take turns, one story, 2 to 8 players build a chain story. Each takes the next dice from left to right, 1, 2 or 3 at a time, and the last turn ends it. With take turns, own stories, every player gets a fresh roll and tells a story of their own. The group decides whether a picture was used fairly and whether the story hangs together. No ministry or association decides how story dice are played, so these rules are the roller's own.
In the chain story the dice are shared out in groups, players take them in turn, and the first player comes back after the last. With 9 dice, 3 players and 3 dice each, the turns fall neatly into the story's three parts.
| Turn | Player | Pictures | Part of the story |
|---|---|---|---|
| 1 | 1 | 1 to 3 | Beginning |
| 2 | 2 | 4 to 6 | Middle |
| 3 | 3 | 7 to 9 | End |
Other groupings leave a dice over. With 4 players and 2 dice each there are 5 turns, and picture 9 goes back to player 1, whose turn ends the story. The dice of the other turns stay dimmed, and the screen says when a turn is the last.
Turn-taking is what makes the chain version work: each player has to follow the narrative so far before adding to it. Groups that want a faster round with one phone can try the hot potato game, where players name words before a hidden countdown runs out.
Keeping a dice, rolling one again and fair throws
Every dice has two small controls: a lock that keeps its picture and an arrow that rolls that dice alone again. While a dice is kept, the main button becomes Roll the dice not kept. The same dice stay on the table, and only the free ones show new pictures.
A single re-roll swaps a picture that will not fit the story. Roll them all again starts afresh, drawing new dice as well as new faces. With one set and 9 dice, all 9 dice of that set land every time, in a random order.
Each throw uses the browser's cryptographic random numbers, the getRandomValues method the W3C defines in its Web Cryptography specification. Any random number that would favour one face is thrown away and drawn again, a method called rejection sampling. Over many rolls, each of the 6 pictures on a dice comes up equally often.
Story starters, challenges and a timer for each turn
The roller holds 32 story starters, each a first line to build on, and 26 challenges, each a condition the story has to meet. One starter reads "Once upon a time, in a town where it never stopped raining..." One challenge reads "The story ends with a surprise."
Both are optional. A new one arrives with each fresh roll or with its own button, and every line is shown once before any repeats. On paper the trio works as a writing prompt: the pictures bring the ingredients, the starter the first sentence and the challenge the twist.
The timer offers 30 seconds, 1 minute, 90 seconds, 2 minutes, 3 minutes and 5 minutes per turn, or it can stay off. It can be started, paused, carried on and reset. At zero it shows Time is up, plays three short tones that can be switched off, and vibrates where the phone allows it. It never moves the turn on by itself, and Next turn resets it.
A told story can also be measured in words: the speech time calculator turns a word count into minutes at a chosen speaking pace.
Story dice in the primary school classroom
In a primary school classroom, story dice serve oral storytelling and creative writing. The national curriculum never mentions dice, but it asks for the stories they prompt. The Department for Education's English programmes of study expect pupils in years 1 to 6 to "give well-structured descriptions, explanations and narratives for different purposes, including for expressing feelings".
In Key Stage 1 (KS1), year 1 pupils practise "saying out loud what they are going to write about" and "sequencing sentences to form short narratives". In Key Stage 2 (KS2), years 3 and 4 move on to "creating settings, characters and plot", and years 5 and 6 to "describing settings, characters and atmosphere". The spoken language strand adds "speculating, hypothesising, imagining and exploring ideas".
Education Scotland's experiences and outcomes for literacy and English set a similar aim, written in the pupil's voice. Outcome LIT 0-09b begins "I enjoy exploring events and characters in stories and other texts". It goes on: "I use what I learn to invent my own, sharing these with others in imaginative ways."
Evidence on the dice themselves is thin. A conference paper by D. Gregson of the University of Sunderland, given at ECER 2018, followed 12 reluctant writers in one North East England school for five days. It lends only qualified support to the idea that such resources raise motivation to write, and it had no control group.
For a whole class, Big screen shows the dice full screen on a projector or interactive whiteboard where the browser allows it, and otherwise fills the window. A lively retelling can get loud, and the classroom noise meter shows the room's level as a traffic light.
Printable story dice: cube nets to cut out and glue
Printable story dice come out as one cube net per dice. Each net is the cross shape of 6 squares with 7 glue tabs and a 3.5 cm edge, and 2 fit on an A4 page. The sheet holds either the dice on the table or every dice of the ticked sets. One set fills 5 pages and all 6 fill 27, with or without the names under the pictures.
- Print at 100 % so that each edge measures 3.5 cm.
- Cut out each net along the solid lines.
- Fold along the dotted lines.
- Glue the grey tabs inside the cube.
The Rainbow Trust Children's Charity describes the same method in its Dice Stories sheet: "Cut along the straight lines, and fold the dotted. Fold the sides and glue the tabs to secure." The Scottish Book Trust's template works the other way round, with blank faces on which pupils draw pictures of their own.
Frequently asked questions
What are story dice?
Story dice are dice with a picture on each face instead of spots. A player rolls them and invents a story from whatever pictures land. Here they roll in the browser: 6 sets of 9 dice, each with 6 pictures, which can also be printed and made into paper dice.
How do you play story dice?
The dice are rolled and a story is told that includes every picture, often opening with a starter line. One person can tell the whole story, or a group can take turns, each player adding the next 3 pictures until the last turn ends it. Ticking each picture as it is used shows when the story is complete.
Are there official rules for story dice?
No. Nobody official decides how the game is played, so the turn order, timer and challenges here are the roller's own. The instructions of one boxed set suggest three dice for the set-up, three for the development and three for the conclusion. They also leave players free to interpret the pictures and invent their own rules.
Can you make your own story dice?
Yes. The print option turns the dice on the table, or every dice of the ticked sets, into cube nets with a 3.5 cm edge, 2 to an A4 page. Each net is then cut out, folded and glued into a cube. A template with blank faces works too, for pictures drawn by hand.
Can adults and ESL learners use story dice?
Yes. Nothing in the roller is limited to children: the space and science set, the challenges and a short timer give older players a different game. The picture names appear in British English under each dice, so a learner of English as a second language (ESL) can match each picture to its word.
Are online story dice really random?
Yes. Each throw draws on the browser's cryptographic random numbers with rejection sampling, so every picture on a dice has the same 1 in 6 chance. Nothing is drawn before the first press of Roll the dice, and a kept dice keeps its picture until it is let go.
Can story dice go on an interactive whiteboard?
Yes. Big screen shows the dice full screen on a projector or an interactive whiteboard where the browser allows it, and otherwise fills the browser window. The pictures can still be ticked off as the class works them into the story.
Do you need an app for story dice?
No. The roller runs in a web browser on a phone, tablet or computer, with nothing to install and no account. Nothing is saved on the device, and a copied link opens the same roll on another screen.
Sources
The figures and rules on this page were checked against these publications on .
- National curriculum in England: English programmes of study(opens in a new tab)
Department for Education
- Literacy and English: experiences and outcomes(opens in a new tab)
Education Scotland
- Make your own story cube(opens in a new tab)
Scottish Book Trust
- Dice Stories(opens in a new tab)
Rainbow Trust Children's Charity
- dice(opens in a new tab)
Cambridge Dictionary
- Drawn to Story: using storytelling resources to improve learners' motivation to write(opens in a new tab)
European Educational Research Association (ECER 2018)
- Twemoji: graphics licensed under CC BY 4.0(opens in a new tab)
jdecked/twemoji (GitHub)
- Web Cryptography Level 2 (W3C Working Draft): getRandomValues(opens in a new tab)
World Wide Web Consortium
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